thopter assembly combo

COMBO E: Time Sieve + Thopter Assembly. Verified Purchase. Plus mana and creatures are quick and easy to come by. With more than one Thopter Assembly on the battlefield none will be returned. That Thopter triggers Sword and brings it back- end result, you’re down 1 mana, up 1 Thopter, and up 1 life. It is also a slow Kjeldoran Outpost, which is utility in and of itself. But that seems complicated and not worth considering. Flying. For the ability to care about the name of the card it would have to say "creature named Thopter Assembly". You keep both Thopter Assemblys (bad spelling for the sake of the link) on the battlefield. But since esper is WAY out of my wheelhouse, I could use some more combos. time sieve - (G) (MC)[[cardname]] or [[cardname|SET]] to call. I plan on slotting a single one in BW Tokens. As it stands, you may as well replace "Thopter Assembly" with "this card". FlyingAt the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying. When a card refers to itself by name it means "this card" not others with the same name. it's a 2 card, 2 turn, 11 total mana combo that gives you a very Pathable creature that doesn't instantly win you the game. For every 1 mana you want to spend on this little loop, you gain 1 and get a Thopter. Turn 3 Wurmcoil or Thopter Assembly. 0 Comment Report abuse Andrew Janda. Currently, I've got the infinite turn combo with [[Thopter Assembly]] and [[Time Sieve]]. @Roshendo Incorrect. If you want to combo with tho per assembly your much better option is [[time sieve]]. Look at your Thopter Assembly, now at the Theros spoilers, now back at your Thopter Assembly, now back to the Theros spoilers. Sword of the Meek + Thopter Foundry is a great combo I run in another deck but My commander is BU and FOundry has White in identity. Formats. If Vela is out, everyone takes 5 damage when I sac the thopters to time sieve. So unlimited turns, dealing 5 damage every turn. Reviewed in the United States on February 1, 2018. So yeah, TLDR Ghost Quarter (and just other land hate) seems rough. Thopter Assembly 6 Artifact Creature - Thopter Rare Flying At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and put five 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. This website is not produced by, endorsed by, supported by, or affiliated with Wizards of the Coast. Fun combos, weird combos, infinite combos, and everything else. If you can play Thopter Assembly resolve it wait 1 turn get 5 tokens and sec these you might as well play [[Time Sieve]] and thake infinity turns. Those 5 artifacts can come from anywhere, but if you have the mana for it, the simplest way is to get an activation off of Thopter Assembly (which returns it to your hand), and cast it again. I was actually thinking about this yesterday, A deck like BW tokens seems like a good starting place for westvale abbey, but even that deck has better things to do with its mana and creatures. Time Sieve and Thopter Assembly You need a solid mana base to make this one work since you have to cast Thopter Assembly each turn. Never play it first game, opponent boards out their removal. You aren't going to play it out if you don't have to for mana. In a format that runs plenty of Ghost Quarters, Tectonic Edge, Fulminator Mage and Blood Moon? Flying\nAt the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying. Best thing is that this combo is completely colourless, meaning it could be shoved into any hard control deck as a potential wincon. Is there a deck we can slot this into? Best place for it is in a Token strategy, when your tokens are getting stone walled, taxed by ghost quarter, or you need 9 life right now. . Or is it just not viable enough? A subreddit dedicated to the discussion of Magic: The Gathering's Modern format! Can't use it. Best thing is that this combo is completely colourless, meaning it could be … So, our last combo is probably the simplest. At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying. Westvale Abbey - (G) (MC)Ormendahl, Profane Prince - (G) (MC)Thopter Assembly - (G) (MC)[[cardname]] or [[cardname|SET]] to call, I wanted to try the card in elves as tech against burn. … The literal and graphical information presented on this site about Magic: The Gathering, including card images, the mana symbols, and Oracle text, is copyright Wizards of the Coast, LLC, a subsidiary of Hasbro, Inc. Now, I said you need more acceleration because I think Signets or Talismans would be an excellent addition to your deck. Game 2 or 3, if you get it, oops; 18 point life total swing. Love the artwork. I'm now … All other content © 2018 Warlock Assistant. Good card, really a good addition to any deck. 5.0 out of 5 stars combo city complete good condition to. So, the combo would be play [[Thopter Assembly]], let the ability trigger, then play a [[Westvale Abbey]] that turn, sacrifice your 5 Thopters to it and summon an [[Ormendahl, Profane Prince]]. So, the combo would be play [[Thopter Assembly]], let the ability trigger, then play a [[Westvale Abbey]] that turn, sacrifice your 5 Thopters to it and summon an [[Ormendahl, Profane Prince]]. Should work quite well in Norin Sisters with all those Myr tokens from Genesis Chamber. . 5 mana and tapping a land is a lot to ask tho for modern for something that can get pathed and have zero effect other thank killing 5 of your guys. You're on the … Is it good? Time Sieve needs to be on the battlefield first, and when you begin your upkeep with Thopter Assembly as the only Thopter on the battlefield, it will create five 1/1 tokens, which you will use as sacrifices to your Time Sieve. Oracle Rulings. I do think the card is strong enough to probably see minor play somewhere, I really hope so, it's definitely a cool card (lands which do things other than just make mana or fetch arouse me, and lands that become legendary indestructible flying demons do so even more), New comments cannot be posted and votes cannot be cast, More posts from the ModernMagic community. The triggered ability looks for any permanent you control with the creature type Thopter, not just the Thopter tokens previously created by a Thopter Assembly. - Thopter Assembly (Magic: The Gathering) I like it as a one of in BW tokens and Soul Sisters. 15 days ago. Time Sieve can give you an extra turn if you are willing to sacrifice five artifact.While Thopter Assembly can happen to put five 1/1 colorless artifact creature tokens on board every turn (who cares their power, toughness or type). Bad thing is that it's a 2 card, 2 turn, 11 total mana combo that gives you a very Pathable creature that doesn't instantly win you the game. Not to mention, once your opponent plays a single [[Ghost Quarter]], your combo is sorta dead on arrival. Flying At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying. Press J to jump to the feed. It'd be an extra draw with a decent chance to win the game vs a land that might prevent you from losing the game. But at best it would only be a 2 of. Sure there are ways to assemble Westvale Abbey. Flying

At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying. What should I add? Press question mark to learn the rest of the keyboard shortcuts. Helpful. Reviewed in the United States on February 16, 2018. Thopter Assembly Artifact Creature — Thopter. For example, if BW tokens has enough creatures and enough mana to flip westvale abbey, I'd imagine it'd rather not put all its eggs into one path-able basket and would instead prefer to spend less mana playing Sorin or activating Vault of the Archangel.

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